
The display
Everything you just watched is type.
Not pixels filtered to look like text — a grid of glyphs is the frame buffer. Thirty-two colors, in-hue 3D lighting, dynamic skies, sixty frames a second, deterministic to the character on every device.
Every screen on this page is a .glyphshot or .glyphreel— the console's frame buffer itself, one to three kilobytes a still, redrawn live at whatever size your browser is. Smaller than a PNG of the same picture, and it can never go stale against the engine.
The console
You buy it once. Then it's yours.
Not a subscription and not a launcher — a machine. It arrives with a serial number, in a finish you choose, and the back comes off if you want to see the chips. Scratches it picks up along the way do not buff out.

Indigo
The catalog
Games that exist nowhere else.
Designed exclusively for GlyphDeck, and the library is growing every day. Interested in creating your own? Stay tuned for the GlyphDeck Developer Program.
Ringfall
Break three squads in a canyon at the edge of the ring.
Ready. Set. Build.
Your one-stop-shop for developing GlyphDeck cartridges.

Want to see how it is going first? The dev log is what actually shipped, dated, in order.
Tech specs
The fine print, printed large.
Display
Glyph matrix72×24 native, aspect-locked ladder to 144×48
Colors
32 authored, 160 rendered128 further shades generated per palette, in OkLab
Graphics
3D scene engineterrain, meshes, chunk streaming, distance detail, skies
Scene budget
16 MiB131,072 resident triangles · 4,096 nodes · 512 meshes
Lighting
64 declared lights8 active per frame, shaded within each hue
Frame rate
60 fps30 fps battery mode
Audio
Synthesized chips4 channels, music and SFX composed per cartridge
Typefaces
313 display facesfor cartridge title art
Multiplayer
Up to 8 deckslocal network, no accounts, no servers
Cartridges
.glyph packageson-console store, or straight from the Files app
Recording
.glyphreelthe frame buffer itself — captured and replayed as text
Companion
The Superintendentconsole-level, deterministic, fully on-device
Haptics
Per-button feedbackevery press lands
DevKit
v2.21.013 normative specs, included with the Studio
Requirements
iPhoneStudio on macOS, Apple Silicon only · Android coming soon
Availability
The deck is warming up.
The beta is open on iPhone, the Studio is a download away, and the Discord is where the workshop talks. Bring a game idea — we'll help you get it onto a deck.


